Tuesday, 27 March 2012

Tekken 5 Game Full Version for PC Free Download



After the conclusion of The King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya and Jin, took place at Honmaru in the Mishima Zaibatsu headquarters. Jin emerged as the victor and Heihachi turned his back on Kazuya.

"What a pathetic wretch... Worthless coward!"



The battle between Heihachi and Jin began. Filled with anger, his black wings spread, Jin defeated Heihachi. Just as Heihachi thought he was doomed, Jin regained control of himself.

"You have my mother, Jun Kazama, to thank for your life." Jin said as he took flight.

The sounds of battle gave way to silence as Heihachi lay spread out on the ground. The silence was soon interrupted by approaching aircraft.
The roar of the aircraft increased and the sound of something being ejected was heard. A group of Jacks crashed through the ceiling. At first, Heihachi suspected that Kazuya was responsible for the intrusion but realized that Kazuya was just as bewildered by the sudden attack.

"Why are you here?" yells Heihachi as the wave of Jacks approaches. Heihachi and Kazuya battle waves of Jacks but reinforcements appear as fast as the Jacks are destroyed.

Heihachi starts to lose his breath. Kazuya betrays Heihachi, throwing him into the middle of the army of Jacks, and uses the opportunity to escape from Honmaru. Shortly after, Honmaru is devastated by a huge explosion.

Close by, the battle is watched by a man dressed in black. He raises his hand to his ear and speaks into his radio.

"Heihachi Mishima is dead..."

At that moment, a Jack attacks from behind but it cut in half instantly as the man disappears.

Honmaru is completely destroyed, a raging inferno in it's place. A pile of debris was blown apart as something emerged from the earth, unseen.

The next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.

A month later, it was announced that the Mishima Zaibatsu will hold the King of Iron Fist Tournament 5.


System Requirements
Core2Duo Clocked @ 3.20 GHz
RAM=1.0 GB
GPU: 8800GT
Hard drive Space=5.0 GB
Graphic Card=512 MB

Note
This is Torrent Download file. You must be Install µTorrent in your System.
                              Click Here to Download Torrent




        Click Here to Download PlayStation 2 Emulator



Instructions:
1. Download utorrent 
2. Download Tekken 5 Torrent
3. Download Pcsx2 Emulator
When It Downloaded just Install It.. And Then Extract All Files Of Tekken 5 And at Last You Have A File Named Tekken 5 ntsc... Just Open Emulator And Configure All Seetings. And Open File And Run Cddvd Open File Tekken 5 ntsc And Play It Enjoy.


                       Click Here to Download

Sunday, 25 March 2012

PCSX2 0.9.8 PlayStation 2 Emulator Full Version Free Download




It has been 2 years since our last stable release and today we (finally) bring you the newest stable release: 0.9.8! Smile
There has been a massive amount of extensive changes to the emulator as a whole, so let's go over some of the biggest ones!




Note: Norton Antivirus is reporting 0.9.8 as a virus! This is a false positive, you are totally safe!




We have a completely new GUI made with wxWidgets to make the whole user experience simpler and more user friendly, whilst providing us with a platform in which we can easily add new features. For this we have to give our thanks to Air (Jake Stine) who recently left the team, who worked on this for many months (in what was pretty much a solo effort) to make it the best GUI we have ever had.
The entire team is eternally grateful for all of his efforts and we wish him best of luck with his new tasks!




This new GUI brings with it a much improved Linux support, as this is a completely cross platform user interface. Code changes will effect Windows and Linux in the same way, making maintenance for us much easier and finally giving Linux users a nice and consistent frontend.




Complementing the new GUI is a new Memory Card manager, providing the flexibility to use customly named or downloaded cards with sizes of 8 to 64 megabytes. Now you can fit even more saves on one card!




Host file system and ELF loading support has been improved too.
Now you Homebrewers can work with a more feature complete virtual PS2 to test your tools!




Patches and compatibility hacks are now automatically applied by default.
With this you don't have to sit there for ages playing around to find that 1 option that fixes your game; If we know about it, we've already set it!




Aside from the shiny parts of the emulator which you guys see and use, we have many internal changes to improve our overall compatibility, the most notable ones being a new VU recompiler called microVU, which is an effort to bring higher compatibility over the older SuperVU recompiler.




We also have a new VIF Unpack recompiler which is more accurate and safer than the previous asm implementation.




The other big change is within the SPU2-X sound plugin, which has been worked on thoroughly to improve the sound generation, provide different audio output options and filtering, but also internal changes to improve the compatibility with games such as Burnout 3 which had never booted on any previous version of PCSX2!




In all we now have around 65% of all tested games marked as playable, and at least 85% get "ingame".
This means that over 1500 of the tested games are fully playable!




I could be here rattling off the new changes all day, but i know you guys are waiting to get going!! Here is a summary rundown of the most notable changes within the emulator, we hope you enjoy using it as much as we did making it!




GUI:
* New, threaded GUI using wxWidgets.
* New menus, for improved usability and faster configuration.
* Convenient Memory Card editor.
* On the fly pause and resume, perfectly stable, safe and fast.
* On the fly setting switching and even plugin switching.
* Powerful new configuration that is more user friendly with its first time wizard, reset to default buttons and a global presets system.
* A plethora of new options that make playing games more fun!
* All options have tooltips explaining what each of them do.
* Comes translated, with many languages to select from.
* Compatible with Aero Glass and Windows eye candy.
* Looks and works great on Linux, too!




Core:
* Entire emulation core has been overhauled. Many components are rewritten.
* Countless code generation and runtime execution bugs fixed.
* Added microVU, an improved VU0/VU1/COP2 recompiler.
* New VIF recompiler
* Multi-threaded GS rewrite: Faster and more stable than in 0.9.6.
* Better BIOS splash screen skip method, better ELF support, host fs support.
* New Game database detects the game you run, displays compatibility info, and auto applies special game fixes/patches if needed.




Plugins:
* GSdx is faster, more stable and has more configuration options than ever before.
* SPU2-X is the preferred SPU2 plugin now.
It has matured into almost completely emulating all the SPU2 quirks, making many more games work!
(And it sounds nice, too Smile )
Windows
                              Full Installer
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                             Web Installer
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                                 Binaries
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Thursday, 22 March 2012

NEED FOR SPEED UNDERGROUND 2 Full Version Free Download


Need for Speed Underground 2 will challenge gamers to immerse themselves in the tuner culture, exploring an expansive, free-roaming city divided into five distinct neighborhoods. Gamers will encounter rival racers who will initiate events, tip players off to the hottest racing spots, and show them where to buy the most sought-after licensed aftermarket upgrades. The game will feature new game modes, deep new performance customization and tuning, and more than 30 licensed cars. The game also delivers twice the visual customization upgrades as the original game, providing a staggering 70 billion possible car combinations for total automotive self-expression.

The sequel to Need for Speed Underground has big shoes to fill, and it does so admirably, with vastly improved graphics, new gameplay modes, and an improved interface. The demo also pushes beyond the scope of the original, offering a "free roam" mode to explore the cityscape and challenge competitors at will, two types of "quick races" on two different tracks, and the ability to race other drivers online.
The graphics are the most obvious improvement. We only can describe them as truly awesome, even on lower settings. Lights on the bridge sparkle in the night sky, and mannequins in store windows catch your eye as you blaze past. Little things, such as pumping your hydraulics and bouncing down the avenue, make the experience even more fun. Racing is arcade style (it's awfully hard to destroy your car) and easy to learn, yet power drifting is an acquired skill that keeps the learning curve gradual, but long. The only knocks on this top-notch driving game are the ubiquitous product placements (a Cingular messaging system?), high system requirements, and large download size. Considering the depth and quality of Need for Speed Underground 2, though, most gamers can forgive those details.

Processor= 1.8GHz
RAM= 512
Graphics Card= 96MB

               Click Here to Download

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Monday, 19 March 2012

GTA Killer City PC Game Full Version Free Download No Require Torrent


Welcome to GTA Killer City

Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Killer City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Killer City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Killer City seems to want Tommy dead. His only answer is to fight back and take over the city himself.


From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation®2 computer entertainment system this October. Killer City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.


As a major gateway to South America and the Caribbean and attracting migrants, Killer City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Killer City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.


Killer City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Killer City from the air?
As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Killer City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Killer City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
 
Processor= 1.8 GHz
RAM= 512 MB
Video Card= 64 MB
 
                                  Click Here to Download

International Cricket Captain 2011 PC Game Full Version Free Download


International Cricket Captain returns for an action packed 2011 season, which sees England, India and South Africa battle it out for world number one status, while Australia re-build with an exciting crop of young players. Including new game-play features and a comprehensive statistical update, you have complete control of every tactical nuance. Pick your favourite side from the international, English county or Australian domestic systems and captain them to glory. Win the international leagues, world cups and domestic trophies and break records across all three formats of our beautiful game.
The new "cloud save" feature gives you greater flexibility than ever in playing International Cricket Captain. Play your game on one PC, then save to the cloud and pick up where you left off on another computer, or on the 2011 iPhone version.
The new twenty-over international league adds an extra challenge to the game. New one-day and twenty-over team statistics give you more historical records to break in all forms of cricket, along with twenty-over international player ratings. Can you dominate in all formats with your team of star players?
The most realistic cricket management simulator ever made has been re-worked, with an improved one-day match engine, and refined player ability generation for an even more addictive experience. Feel the exhilaration of the winning the World Cup final in the last over after needing 10 to win with only one wicket in hand. Build a world class county or state side by signing top players and nurturing youth.
It’s now easier than ever to set the perfect field for any situation. The new custom field mode allows you to replace every field in the game and quickly switch between them when changing tactics or bowlers.
A new on-line lobby system gives you the choice to play single player whilst waiting for a challenger to take on your mighty team. With iPhone, PC and Mac users now able to play each other, there will always be someone ready for a game. New screen resolutions make the game available to Netbook users and you can now play in wide-screen mode on your PC. With a host of additional tweaks and refinements, International Cricket Captain puts you in control.
 
Processor= 1.8 GHz
RAM= 512 MB
Video Card= 64 MB
                            Click Here to Download

Rise Of Nations PC Game Full Version Free Download


Rise of Nations is a new historical real time strategy game from Big Huge Games’ Brian Reynolds, designer of PC game classics such as Civilization 2 and Alpha Centauri.
In Rise of Nations, you'll create new cities, improve city infrastructures and expand national borders. Conquer foes through military might using everything from sling-shots to cannons to stealth bombers to nuclear weapons; corner the market on key commodities and consolidate power under your rule; wheel and deal across time with history's eminent cultures.
 
Processor= 1.0 GHz
RAM= 256 MB
Video Card= 32 MB
This is Torrent Download file. You must be Install µTorrent in your System
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Virtua Cop 2 PC Game Full Version Free Download


Virtua Cop 2 is a Classic shooting game published by SEGA in the year 1995. This game is also known as Virtua Squad 2 in some parts of America. The game offers tremendous amount of entertainment with good graphics and Sound effect to keep you interested. During my young age, I used to play this game for hours and hours partnering with my uncle. Your role in this game is a cop, who will be assigned three different missions and the most entertaining part is that, you should finish these entire 3 missions with limited lives. Each mission in this game will have different bosses and killing the final Boss will be little tough.
This game supports the Multi-player feature i.e. Two players can play the game simultaneously. There are three levels in the game. Your main objective in this game is to shoot the enemies before they shoot back at you. At the end of each level there will be a boss battle. The boss battle will be very entertaining, as he will throw cars and drums at you. Beating the boss will lead to the next level, where you will fight with enemies in different scenario.

There are three different levels for you choose from. They are Beginner, Medium and Expert.
Stage 1: Beginner
Here you will be interrupting a Jewel robbery and in the quest to find the boss of the robbery gang, you will be following the thieves and when you kill all the thieves the Boss will be appearing. Killing the Boss will be little difficult comparing to the other thieves. Once you enter the Boss battle, you will be in for a mini battle where he will be attacking you with different objects. Killing the Boss will lead to next Stage.

Stage 2: Medium
Your mission in this stage is to rescue the mayor of virtua city from the kidnappers. You will be fighting the enemies in the Harbor. At the end of this stage you will be fighting with the boss, who will be launching aerial attacks on you.

Stage 3: Expert
In this level you will be fighting against the terrorist in the Virtua city underground. Killing the boss in this level will lead to the main Villain fight. Killing the final Boss will successfully end your mission.
 
Processor= 400 MHz
RAM= 64 MB
Graphics Card= 16 MB
 
                           Click Here to Download

Freedom Fighters 1 PC Game Full Version Free Download


Freedom Fighters takes place in an alternate reality that never saw the dissolution of the Soviet Union. Instead, the Red threat has continued to grow since the end of World War II, taking hold in countries as close to home as Cuba and Mexico. The game opens with the plumbing team of Chris and Troy Stone paying a visit to the clogged sink of Isabella Angelina, who also happens to be a vocal member of a watchdog organization devoted to informing the American public about the evils of the Soviet Union. The duo enters her apartment to find that it has been hastily evacuated, and soon after, Soviet troops bust in to try to find her, only to capture Troy instead. The Soviet invasion of the US has begun.
While the enemy AI doesn't seem to be quite as smart as your team, the Soviet troops are good at taking cover and using nearby gun turrets to ensure that your advance is a difficult one. They'll also use cover and will take advantage of their superior numbers, making them a consistently challenging foe. In all, Freedom Fighters' friendly and enemy artificial intelligence is easily some of the best to date in a shooter. The game has four difficulty levels, and the increase in challenge from one level to the next is noticeable. You'll definitely be taking more damaging fire as you slide up the difficulty scale. Additionally, the game is good at getting more difficult as you move through the missions. Near the beginning, you'll be facing basic troops with pistols and other light weapons. But you'll start to see larger troops with flak jackets and shotguns and heavily armored machine gunners, and later in the game you'll even face off against a tank.
The only problem with Freedom Fighters is that there simply isn't enough of it.
The only real problem with Freedom Fighters is that there simply isn't enough of it. While the game does a good job of making you think you're nearly finished, only to toss another set of missions at you, veteran action gamers should be able to get through the game on the second or third difficulty setting in eight to 12 hours. However, unlike other action games of similar length--Max Payne, for example--the game doesn't really give you much reason to go back through and play a second time. Rather than giving you access to special features or alternate modes, completing the game simply gives you the ability to go back and play any mission at will, though with the entire squad you've amassed.
Freedom Fighters is simultaneously appearing on the PC and all three major consoles. While each version of the game is about as equally impressive on its respective platform, there are definitely some differences in control. The PC version of the game makes great use of the same mouse-and-keyboard control you'd expect from most first- or third-person action games. It also offers more-precise aiming control. The console versions understandably rely on auto-aim to make up for a gamepad's relative lack of precision, though you can still aim manually in the console versions of the game, which is required for doing things like blowing up explosive barrels to take out a cluster of troops at once.
The console versions of the game all contain a four-player multiplayer mode. Though it isn't really a main focus of the game, the multiplayer mode is basically a version of king of the hill, where one team must hoist their flag and hold the position until a time limit has been reached. The PC version doesn't have this mode, but it isn't strong enough to really be missed. The ability to play the game's outstanding single-player campaign cooperatively, online or off, would have been a much more meaningful multiplayer addition.
Graphics is another area that varies from platform to platform, but again, each version looks pretty fantastic when compared to other similar titles on each system. The models look and move well, the game keeps a pretty solid frame rate throughout, and the environments are realistically urban, giving the game a nice New York City feel. Weapon fire, lighting, and most other effects look appropriately dramatic. As you'd expect, the PC version offers the greatest graphical performance, especially when running at 1600x1200 or higher with the draw distance set as far as it will go. By comparison, the console versions aren't quite as sharp, though the Xbox version's visuals outpace the GameCube and PS2 equivalents. The GameCube version also occasionally shows seams between its polygons, which makes it look slightly worse than the others, though still great in its own right. The graphics do have a bit of an impact on gameplay--it's more difficult to see troops at a distance on the console versions than it is on the PC. When you're trying to gun down an entire squad from a machine gun turret, you can't do any zooming in, so it's easier to miss a target or two.
The Russian soldiers sound appropriately menacing and speak in their native language.
The sound in Freedom Fighters is really terrific. With only a couple of exceptions, the voice work is well done. The Russian soldiers sound appropriately menacing and communicate with each other in their native language. The sounds of combat, especially when you're working with a large squad, are of particular note, as they really make you feel like you're on a battlefield. The game's music, filled with choral vocals reminiscent of the Soviet national anthem, is also a stellar high point, and it adds a perfect level of drama to the proceedings.
While the game could have been lengthier, Freedom Fighters is still just an outstanding blend of pure action and tactical squad combat. The squad control works incredibly well, making it easy even if you haven't had much experience with squad-based games in the past. Anyone looking for thrilling action with refined control and a great premise need look no further than Freedom Fighters.
After that brief setup, you're thrust into the role of Chris Stone, and you hook up with Isabella's resistance movement almost immediately. Operating from the sewers beneath New York City, the movement aims to overthrow the invaders and drive the communists out of the country. You'll start as a lowly member of the team, but you grow in popularity and influence as the game goes on, and Chris will slowly transform from an average 32-year-old plumber into a battle-hardened leader.
The game isn't terribly long-winded in its storytelling. Most of the game's plot is advanced by a series of humorous Soviet-run newscasts, which cover your actions as terrorist activities. Your missions are laid out in the rebel base, and the briefings are great at explaining the strategic significance of, say, reclaiming a high school building for the red, white, and blue. Though the story is told well and works great in the context of the game, it's pretty short on substance. Aside from a foreshadowed plot twist that you can see coming from a mile away, not a whole lot happens in the game. It must also be said that the game doesn't provide much closure at the end, simultaneously setting up for a sequel while not really leaving you with a tremendous feeling of accomplishment. A more climactic final mission would have gone a long way. These things hardly affect the incredible quality of the game's action, though.
At the outset, Freedom Fighters plays like a rock-solid third-person shooter, with smooth and responsive controls. You can shoot from the hip or raise your weapon for precision firing, which causes the camera to zoom in slightly for a cool over-the-shoulder view. You have an inventory of items and the ability to carry a pistol and one primary weapon, such as a shotgun, an assault rifle, a sniper rifle, a machine gun, a rocket launcher, or a submachine gun. You'll also be able to carry grenades, Molotov cocktails, high explosives, binoculars, and health packs that restore your health when used, though they can also be used to heal wounded civilians or other freedom fighters.
Once you've operated on your own for a little while and have gotten used to the control, thanks to some well-placed training messages, the game gives you the ability to command up to two other squad mates. By increasing your charisma rating--which goes up as you complete missions and can also be given optional boosts if you rescue prisoners or heal civilians--you can eventually control up to 12 soldiers simultaneously. Running with a crowd definitely makes Freedom Fighters feel like a much larger game, and the late-game firefights that erupt when you have a larger squad are extremely impressive and, more importantly, a lot of fun.
Squad control is both simple and effective in Freedom Fighters. You need only three buttons to command your troops on the battlefield. The recall button forces troops to fall in behind you. The attack button can be used to send troops after a specific soldier, or you can target a general area to get troops to cover specific locations. Finally, the defend button is used to get troops to hold their position. Tapping the buttons will assign commands to one member of your squad, but holding the button down for a split-second longer assigns the command to your entire squad, which is usually more effective.
The squad AI isn't perfect--we saw our troops get hung up when attempting to climb down onto some train tracks, and we saw one instance of a squad member not taking the most efficient path to its destination--but its rare problems are easily overlooked because the rest of the time they work very well, and using your team effectively is really satisfying. Squadmates support each other and naturally use the urban terrain for cover. You can effectively lead their charge, or you can let them do a lot of the work themselves and support them with covering fire. The squad dynamic lends the action a great deal of variety, ensuring that no two skirmishes will play out in quite the same fashion.
Players looking for thrilling action with refined control and an excellent premise need look no further than Freedom Fighters.
Each mission in the game has one main goal, but that goal is usually impossible to attain without performing a collection of secondary tasks. For example, you'll never be able to blow up a supply bridge while attack choppers are covering it, so you'll have to acquire some C4 and take out a nearby helipad to remove all choppers from the area. And you can't make your way into the police station while snipers are covering it from the roof of a nearby gas station. So you'll have to get behind the station and blow it up. Each mission usually has multiple locations, and you can move freely from one area to another via manholes found throughout the city.
Manholes also serve as the game's save system. The game is saved automatically whenever you move from one location to another, and you can also make quick saves there. There are enough save points to keep things fair, but not so many that you can remove the game's challenge by saving every few seconds. It's a good balance.



 

Processor= 1.4 GHz
RAM= 256 MB
Graphics Card= 64 MB

                                       Click Here to Download

MANX TT Super Bike PC Game Full Version Free Download


Manx TT Super Bike makes the transition from arcade to console with this 1998 release of the Sega motorcycle racing simulation set on the Isle of Man. Customization features include automatic or six-speed manual transmission, choice of eight custom-built motorcycles, and four modes of racing. There are four tracks in Manx TT Super Bike, two from the arcade and two reversed courses. If you manage to finish challenge races in one of the top three positions, an award of an additional three bonus bikes is provided.
Manx TT Super Bike was influenced most by Sega's original motorcycle racing series Hang On. Although this port was developed by Pysgnosis, the game was originally developed by Sega's AM3 team for the arcades.

Processor= 400MHz
RAM= 128MB
Graphics Card= 32MB

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Midtown Madness 1 PC Game Full Version Free Download


Racing through a track is great, but careening through the streets of major cities is a bit more of a, um, thrill! Midtown Madness lets you chart your own path as you race your friends through the streets of Chicago. The course provides a bit of a challenge, as you take to alleys, neighborhoods, and even buildings, to get to the finish line before your challenger. Adding to all this are obstacles like traffic, weather conditions, law enforcement, and pedestrians.
Processor= 400MHz
RAM= 128MB
Graphics Card= 32MB
 
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Moto GP 1 Bike Racing PC Game Full Version Free Download

Moto GP 1 is a Spanish motorbike racing game. The goal is to beat other opponents in a circle race with skillful driving. Play in three modes: championship where you'll race in a series of races, quick race to get on the race track immediately, and time trial mode where you'll have to beat the clock. Excellent graphics and physics.

Processor= 1.0GHz
RAM= 256MB
Graphics= 64MB
                           Click Here to Download

WWE RAW Judgement Day Total Edition PC Game Full Version Free Download


"With 2002's WWE Raw PC being the only viable Wrestling PC game around, the game filled a void for many players who could now have a real wrestling PC game. but that void lasted for six years, although there was many mods coming out, there was not yet a FULL conversion of the entire game, (WWE Raw: Ultimate Edition was aiming for this but was never released).
But finally, it's here; WWE RAW: Total Edition, the first full conversion of WWE RAW for PC, team members have worked long and hard to fully convert the entire game with only their RAW modding knowledge, with the patch changing everything from the main things like roster and arena to everything else like T-shirts in CAW mode. In turning a game with an outdated roster and extremely unplayable system into a game that is actually playable, Total Edition dosen't fail to deliver.
  • Wage war with the top WWE Superstars modeled in amazing detail
  • For the first time ever, assault opponents on their way to the ring
  • Watch the audience scatter as the action spills into the crowd
  • Battle in more than 10 backstage areas
  • Create the ultimate WWE Superstar
  • WWE style presentation with in-game cut scenes and ?Double Feature? replay
  • Unique and strategic fighting system
  • Advanced fighting engine from the creators of Ultimate Fighting Championships (Anchor).
  • Variety of match types including Royal Rumble and KING of the RING

Processor= 1.0 GHz
RAM= 256MB
Graphics Card= 32MB


               Click Here to Download

Spiderman 1 PC Game Full Version Free Download


Spider-Man will let you play hero for a day, but be ready to fight with the game's weaknesses as well as its villains.
Once bitten, twice the guy. Thanks to the bite of an irradiated spider, budding boy genius Peter Parker suddenly finds himself turned into a superhuman with the powers of a spider. The rest is comic book history. As the Marvel Comics superhero Spider-Man, Parker has been entertaining legions of fans for 40 years through a string of comic book titles and animated series. If the Spider-Man game is any indication, the general love affair with all things Spidey burns as brightly as ever. Originally developed by Neversoft, the developer behind the hit Tony Hawk's Pro Skater series, Spider-Man first swung its way onto the PlayStation, and soon leapt to the Nintendo 64, Game Boy Color, and Dreamcast. Now the third-person action-adventure game has come to the PC to make true believers out of computer gamers. Along the way, though, it's run into a few snags that often dampen the game's more entertaining aspects.
He story, told through cutscenes, voice-overs, and in-game dialogue, opens at a conference held by the renowned Dr. Otto Octavius, who's preparing to demonstrate his latest invention. While the good doctor pontificates about the virtues of progress through technology, Spider-Man suddenly leaps onto the stage and makes off with Octavius' device before the assembled crowd. Since the real Spider-Man, Peter Parker, stands among the members of the press taking photos for the Daily Bugle newspaper, it can only mean an imposter is at large and ruining Spidey's already tenuous reputation. Parker's jealous journalistic competition at the Bugle, Eddie Brock, also witnesses the shocking event. The fact that Octavius is really the supervillain Dr. Octopus and Brock plays host to an evil alien symbiote named Venom can only mean more outlandish trouble for our wall-crawling hero. This game takes classic superhero melodrama and unashamedly runs with it.
After the game's mysterious opening sequence, you begin your heroic adventures in New York City. You start by foiling a bank heist and then move up to greater challenges like evading a missile-firing police helicopter that chases after our framed hero. Later, you'll fight swarming lizardmen on top of a rushing subway train and battle alien symbiotes in the Daily Bugle. All told, there are eight main locations, like Manhattan's rooftops, a high-rise bank, and the New York City sewer system, making for around 30 3D levels in all. Gameplay primarily revolves around platform jumping, a little stealth, and beating up lots and lots of bad guys. During your adventures, you'll meet fellow heroes like Daredevil, Black Cat, and the Human Torch who'll offer tips and villains like Scorpion, Rhino, and Venom who'll beat you to a pulp if you're not quick with your webshooters.
No matter how smartly you play, be ready for some hassles--the game uses a save point system instead of letting you save when you choose. Game designers seem to ignore the fact that in the real world, not all gamers have the luxury of playing for long, uninterrupted stretches until they can reach a save point or the end of a level. At least you can tackle the game on four different difficulty levels, including a "kid mode" that simplifies the controls and gameplay for the younger set.
To foil villains and save the day, you'll employ around 18 moves. For simple problems, a number of simple solutions are on hand (or foot): You can jump, grab, punch, and kick your way out of the game's lesser binds. Thanks to that fateful spider bite, Spidey can perform all these moves with extraordinary strength and agility. These core moves can be linked into combos, like jumping punches or the "grab and kick," where you sneak up behind a villain, grab him, and then unceremoniously give him the boot. Of course, Spider-Man's chief claims to fame, other than running around New York City in bright tights, are his masterful web slinging talents. Here's where the game's combat gets interesting, thanks to Spider-Man's arsenal of clever web weapons. You can sling webs that temporarily enmesh enemies or flick distant switches. If standard punches aren't working for you, you can create spiked gloves out of your webbing for added damage. You can borrow a page from Captain America's (comic) book and create your own web shield for defense. For pummeling villains from a distance, you can launch balls of webbing at them. If that doesn't get their attention, you can shoot a web line at them and yank them in the direction of your choosing. No matter what approach you use, you'll find that enemies aren't overly bright; bad guys rely more on brute force than anything else. "Mindless thugs” indeed.
As clever and entertaining as these diverse abilities often are, they don't get their full due because of the game's awkward controls. Like many console ports, Spider-Man does little to take its new PC audience fully into account. You can control Spidey with the keyboard, a joystick, or a gamepad, though your controller of choice should preferably have at least six buttons. You'll need a spider's agility to master the keyboard approach, though it grows a bit easier with time, and a joystick can feel clunky and unresponsive. A gamepad is your best bet since that's what the original PlayStation game was designed to use. It's no secret, though, that many PC gamers don't own a gamepad for their computer since so few PC games require anything more than a mouse and keyboard. If you decide to use the keyboard, you won't be able to use mouse-look, which is shame since that would dramatically improve gameplay. As it stands, to aim accurately at distant targets you need to activate a special targeting cursor that you can only move with your chosen controller. Ideally, a small cursor should have been present all the time to help orient your character and aim. No matter which controller you use, Spidey only turns in set increments instead of using a smooth range of motion, which feels unnatural and makes viewing specific areas or moving to them harder than it should be. It can be quite the challenge to make Spider-Man do anything a spider can.
Like the controls, the camera needs more work. Overall, it does a fairly good job of following our hero, especially considering that he can run on floors, clamber up walls, and zip up to ceilings on a whim. Still, walls and objects will often block your view, sometimes making spotting enemies too difficult and falling off of skyscrapers too easy. Also, when you move Spidey onto a ceiling, the camera sometimes reorients itself so that you view him from directly above instead of slightly behind, thanks to a temporarily translucent ceiling. The effect can be a bit disorienting when Spidey repeatedly switches from floors to walls to ceilings.
Spider-Man's simply textured, blocky graphics and muddy cutscenes are distinctly underwhelming, if not outright poor. Some of the settings are bland and boring too--the dark, drab sewers in particular are overused. Still, the graphics do at least evoke the look and feel of the classic Spider-Man comics and cartoons. The same holds true for the game's audio. The familiar opening theme song, updated from the '60s cartoon series and featuring an incredibly catchy bass riff, sets the right mood from the very start. Spider-Man cocreator Stan Lee narrates the game in his authoritative style. Lee always sounds like he's having fun with his creation and doesn't take it dreadfully seriously. When he describes Peter Parker as a "sometimes neurotic" hero, you know that the writers aren't afraid to gently laugh along with you at the essential silliness of the game's story and superhero conventions. It's all good-natured fun, though.
It's a shame that more time and effort couldn't have been put into making this Spider-Man port better suited to the PC and the PC gaming audience, as well as improving some problems that hurt the original game. The awkward controls and camera in particular often take the wind out of the game's sails. At its best, Spider-Man immerses you in the colorful, enjoyably implausible Marvel Comics universe, and swinging between skyscrapers and firing off webs offer up plenty of adventurous, if shallow, thrills. If you've ever wanted to play hero for a day, Spider-Man will let you, but be ready to fight with the game's weaknesses as well as its villains.

Processor= 733 MHz
RAM= 128 MB
Graphics Card= 32MB


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FIFA World Cup 2002 PC Game Full Version Free Download


FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
It wasn't so very long ago that soccer fans could choose from a variety of PC-based depictions of their favorite sport. Yet as the last few years of the 20th century fluttered by, it became increasingly apparent that one title stood tall above the rest. That game was EA Sports' FIFA Soccer, and today it is virtually the only way to play. With FIFA World Cup 2002, EA has gone to the well once more, again tweaking its dominant formula just enough to make an already captive audience think hard about reenlisting. Sporting several minor gameplay enhancements and a substantially overhauled presentation that impressively re-creates the global impact of a World Cup event, this edition of FIFA is in many ways the finest edition of FIFA yet. Although it revolves completely around the 2002 Japan/Korea World Cup and as such doesn't deliver the sheer number of players, teams, and league and tournament options of FIFA's regular annual installments, FIFA World Cup 2002 is quite simply one of the most exciting PC sports games ever created.
This is no small accomplishment considering how professionally appointed each previous FIFA has been. Yet when experienced back-to-back with last year's FIFA Soccer 2002--released a scant six months ago--FIFA World Cup 2002 is a completely different animal. Starting with the game's dramatic introductory sequence, you'll sense that EA wanted to unleash something new. The usual electronic/dance beats of chart-toppers such as Moby and Ministry of Sound have been exchanged for the powerful strings and crescendos and kettledrums of the critically acclaimed Vancouver Symphony Orchestra. The menu system, which surely reached the peak of drabness in last year's model, is polished, colorful, and presented with pride. The new "everyone's game" component, wherein you can access real-life multimedia snippets concerning most every aspect of this year's World Cup, is especially enjoyable despite its low-grade video quality.
FIFA World Cup 2002 presents 20 Japanese and Korean stadiums in all, each a seemingly faithful and certainly brilliantly rendered work of art, and the choice of day or night contests. Interestingly, the game does not offer inclement weather options. When the sides are selected and the go-ahead given, you'll take a dizzying ride from the top of the stadium to pitch level, taking in a profusion of visual treats along the way. Fireworks explode in the sky, laser effects dance all around, and a surging sea of spectators rises and falls as one. EA has adopted a high-contrast color palette for this edition, with greener grass, brighter daylight, darker night skies, punctuated lighting effects, and more vivid kits and thus has made the game look far more vibrant and alive than ever before.
Processor= 550MHz
RAM= 128MB
Graphics Card= 32MB
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