The King of Fighter
94
The King of Fighter 95
The King of Fighter
97
The King of Fighter 98
The King of Fighter 99
The King of Fighter 2000
The King of
Fighters officially abbreviated KOF, is a series of fighting games by SNK
Playmore (formerly SNK). The series was originally developed for SNK's Neo Geo
MVS arcade hardware, which served as the main platform for the series until
2004, when SNK retired the MVS in favor of the Atomiswave arcade board. Only
two King of Fighters games were made on the Atomiswave platform (The King of
Fighters Neowave and The King of Fighters XI) before SNK decided to discontinue
using the platform for the series. The current arcade hardware for the series
is the Taito Type X2, with its first usage coming with the release of The King
of Fighters XII. Ports of the arcade games and original The King of Fighters
games have been released for several video games consoles.
The first game in
the series, The King of Fighters '94, was released by SNK on August 25,
1994.[1] The game featured characters from SNK's previous fighting game series
Fatal Fury and Art of Fighting, as well as original characters (including
characters from older games such as Ikari Warriors and Psycho Soldier, adapted
for a versus fighting game). The success of the game led SNK to release yearly
installments of the series and numbered the games for the year they were released.
The King of Fighters '95 was released on July 25, 1995, with several ports
being released the next year. In addition to adding new characters, this game
also began the first story arc of the series titled "The Orochi
Saga". KOF '95 was also the first game in the series that allowed the
players to create their own team of three members, out of any character in the
game.[2] The King of Fighters '96, released on July 30, 1996, establishes the
second part of "The Orochi Saga" and replaced the character sprites
from the previous two years with newly drawn ones, improving the gameplay of
the series as well. Depending on the playable characters in a team, an
exclusive ending will be played.[3] The King of Fighters '97, released on July
28, 1997, concluded "The Orochi Saga" story arc.[4] The King of
Fighters '98 was released on July 23, 1998, and unlike the previous games of
the series, it did not feature a story. Instead, the game was promoted as a
"Dream Match" game that allowed players to choose most of the
characters available from the previous titles, including ones that were
supposedly dead. SNK refitted the Dreamcast version and renamed it The King of
Fighters: Dream Match 1999 with an extended cel animated introduction and 3D
backgrounds.[5]
On July 22, 1999,
The King of Fighters '99 was released, which introduced a new story arc known
as "The NESTS Chronicles". The game introduces several new characters
into the series, as well as the rule of a fourth member being added to each
team and that a new tactic is introduced in this game as well. The tactic would
be that a specific person from a team would be an assistant called a
"Striker" and that this person would be able to aid the team for a
few seconds in combat. The Dreamcast version was titled The King of Fighters:
Evolution, with several improvements in the game such as new strikers and
better animation.[6] The King of Fighters 2000 was released on July 26, 2000,
and is the second part of "The NESTS Chronicles". It adds a few new
playable characters and a couple of Strikers (most of them being from previous
KOF titles and other SNK titles as well such as Metal Slug and Kizuna
Encounter).[7] The King of Fighters 2001 was released on November 15, 2001, and
ends the second story arc. Due to economic problems that SNK had at the time,
the Korean company Eolith helped in the development of the game.[8] The King of
Fighters 2002, released on October 10, 2002, was created to reunite old
characters from previous KOF games and featured no story, similar to KOF '98.
It was also developed by Eolith.
A new KOF story arc
called the "Tales of Ash" starts in The King of Fighters 2003,
released on December 12, 2003. It allowed the players to change characters
while playing, but the number of team members was reduced back to three. SNK,
now SNK-Playmore, returned to the franchise development in this entry.[9] By
2004, SNK abandoned yearly releases of the series and numbered future games in
a more traditional manner;[10] the first main series game released as such was
The King of Fighters XI, released on October 26, 2005.[11] The King of Fighters
XII was released in July 2009. KOF XII uses newly-drawn 2D sprites on detailed
2D backgrounds. Producers informed that the game is one hundred percent hand
drawn.[12] It is to be a storyless gathering of fighters, similar to KOFs '98
and 2002 before it. The latest story arc ends with The King of Fighters XIII,
which features the entire roster from The King of Fighters XII as well as
additional characters and was released during the summer of 2010.
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